Cookies, local storage, and browser-side technologies
Cookie Information
Last updated: 16 October 2026. This page explains the browser-side technologies currently used by Game Release Radar, the consent categories used by the product, and how visitors can revisit optional analytics and advertising choices. Because Game Release Radar is operated by Katch Consulting AB from Sweden for a Swedish and EU/EEA launch context, optional non-essential categories are described as consent-based and remain off until selected.
Essential technologies
Essential technologies include session and authentication controls, security and anti-abuse mechanisms, consent-preference storage, and limited local UI state needed for the current service to function safely.
Game Release Radar uses essential session and authentication technologies to enable signed-in account features, maintain authenticated sessions, protect account actions, and support secure operation of user-specific functionality. These technologies generally cannot be disabled without affecting sign-in, authenticated account actions, consent records, or related security protections.
Local browser storage
Game Release Radar may use limited local browser storage, such as local storage or similar browser-provided mechanisms, to preserve lightweight signed-in experience details in the interface, including values such as display name or account email used to restore parts of the local UI state.
This local browser storage supports the user experience but does not replace the underlying server-side authentication and security controls used to authorize protected account actions.
Security and anti-abuse technologies
Game Release Radar may use security-focused browser-side technologies, including bot-protection challenges, challenge scripts, request-integrity signals, and related anti-abuse mechanisms, where needed to protect signup, login, email-trigger flows, and other sensitive endpoints.
These technologies are used for service protection rather than for advertising or cross-site behavioral profiling.
Analytics technologies
Google Analytics 4 is the selected analytics provider for optional audience measurement and product-improvement tooling. It is loaded only after analytics consent is granted and is configured through manual page-view events so SPA route changes can be counted without sending filter or search query strings.
The analytics integration is intended to measure page views, route changes, basic acquisition/referrer data, and coarse product events such as signup start/success, login success, saved-radar creation, calendar-link create/copy/replace/remove actions, calendar-client selection, saved-radar test-email sends, account deletion, and game-detail opens. It uses Google Consent Mode so advertising-related Google consent remains denied unless the separate advertising category is granted. It should not send account identifiers, emails, calendar URLs, feed tokens, subscription identifiers, saved-radar criteria, selected genres/platforms, search terms, or other detailed game preference values.
Advertising technologies
Advertising is a separate optional consent category reserved for Google AdSense, ad measurement, programmatic advertising, and related Google advertising technologies. Analytics-only consent does not enable ad placements. The homepage can contact Google to load its AdSense ownership-verification script before an optional consent choice; this is separate from activating ad placements. Google advertising and analytics consent signals default to denied.
For EEA, UK, and Swiss traffic, Game Release Radar uses the selected Google-certified CMP path through Google Privacy & messaging and the IAB Transparency and Consent Framework before AdSense ad requests are enabled.
Managing consent choices
Visitors can accept all optional categories, reject non-essential categories, or manage analytics and advertising separately through the Cookie Settings controls. The footer keeps a persistent Cookie Settings entry point so consent choices can be revisited after the first banner decision.
Essential technologies remain active regardless of optional choices. Withdrawing analytics or advertising consent prevents future optional loading or use of that category where technically feasible in the current client session.
Current optional vendors
Analytics vendor: Google Analytics 4. The production frontend enables it only when a public GA4 measurement ID is configured and the visitor has granted analytics consent.
Advertising vendor selected for future activation: Google AdSense. Google Privacy & messaging is the selected certified CMP/TCF consent path for EEA, UK, and Swiss ad traffic.
If Game Release Radar introduces additional analytics, advertising, or marketing vendors later, this section should be updated before those vendors are enabled to describe the vendor name, purpose, storage behavior, retention notes, and any relevant EU/EEA transfer safeguards.
Retention and control considerations
Different browser-side technologies may persist for different lengths of time depending on their purpose, browser behavior, sign-in status, logout behavior, or security configuration. Some technologies may expire automatically at the end of a session, while others may remain until they expire, are replaced, or are cleared by the user.
Users can usually manage local browser storage and cookies through browser settings, but removing essential session or security-related technologies may affect sign-in or other protected functionality.
Updates to this page
Game Release Radar may update this Cookie Information page as the product, security model, or third-party integrations change.
Questions about browser-side technologies used by the service can be sent to contact@gamereleaseradar.com.